Chayaphon Kidbunjong

Hello, my name is Chayaphon Kidbunjong.
I'm about to graduate from Digital Game Simulation at the University of the Thai Chamber of Commerce.
I love games that have interesting mechanics and active movement.
I have a passion for Roguelike and Strategy games.
The game that inspired me to pursue the game industry the most is DOOM (2016). It has smooth movement, fluid gunplay, great music, and interesting level design.I've been making PC games with Unity since 2022 and I have learn to use other game engines like Unreal and Godot.


Skill

Game Engine
Unity
Unreal
Godot
Programming Skill
C#
C++
Python
Javascript
Other
Github
Blender
Adobe After Effect
Adobe Premire Pro


Experience

Senior(2024)
Booth staff - Thai Game Connect
Booth staff - University's Openhouse 2024
Teacher Assistant - Sophomore's Unity Class
Teacher Assistant - Sophomore's AI for game Class
Junior(2023)
Booth staff - University's Openhouse 2023
Teacher Assistant - University's Unity Workshop
Teacher Assistant - Sophomore's Unity Class
Teacher Assistant - Sophomore's AI for game Class
Sophomore(2022)
Teacher Assistant - University's VR Game Workshop
Booth staff - University's Openhouse 2022


Contact

Gmail : [email protected]
Tel : 086-044-4604
Facebook : Chayaphon Kidbunjong
itch.io : Sca11op

Games

These are the game projects I've worked on since 2022.
For most of the projects, I have been the solo developer and lead designer, while some are entirely solo projects.

Void Hunter (2024)

Project detail

Concept : Horror game That not have any ghost, Just body-builder alien come to punch you.
Engine : Unreal 5
Genre : Horror Roguelike 3D
Platform : PC
Target Audience : People who like Dead space
Game Flow Summary : Clear state, go to the Console to upgrade yourself and escape from thtis place.

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This is my Senior project and it's my first project from Unreal engine. I've try many things on this project like Room generate system, switch weapon, etc. by using Blueprint that's so new and fun to me and yes, I've to solo develop this project.


Star Blaster(2025)

Project detail

Concept : A timeless classic that everyone instinctively knows how to play.
Engine : Unity
Genre : Space Shooter 2D
Platform : PC
Target Audience : People who like classic game.
Game flow summary : Move → Shoot enemies → Survive waves → Achieve the highest score!

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This project was created during my internship, so I had to remove certain parts related to the company. However, it was a project I completed quickly and truly enjoyed, allowing me to work across all aspects of game development. Including development, art, and sound.


Eliminate(2022)

Project detail

Concept : The player must survive as long as possible and eliminate enemies.
Engine : Godot
Genre : Action Topdown
Platform : PC
Target Audience : Audiences who interest in Action game
Game Flow Summary : Avoid enemies and time your attacks. Keep collecting points.

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This was the first project where I had to collaborate with my friend.
I learned how to manage time effectively with others, avoid conflicts, and handle various aspects of the project, such as animation events, hitboxes, triggers, and more.


Pac-man 3D (2023)

Project detail

Concept : Want to bring back old games and try to create new experiences for players.
Engine : Unity
Genre : Maze 3D
Platform : PC
Target Audience : Audiences who love in classic games
Game Flow Summary : Avoid enemies and collect as many points as possible.

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I’ve learned a lot from this project.
I gained experience in time management for long-term projects and in writing enemy AI states.